And you say you can't draw
Posted by Ben Jackson Thu, 06 Mar 2008 22:01:26 GMT
Enough said. Now go create something.
Posted by Ben Jackson Thu, 06 Mar 2008 22:01:26 GMT
Enough said. Now go create something.
Posted by Ben Jackson Thu, 06 Mar 2008 12:36:32 GMT
From a popular, high-traffic job board:
(Anywhere) We are a fast-growing, fully funded brand-focused videoblog network, looking to expand and hire an art director part time as we continue to grow. Designer should be proficient at hand-coding clean, well documented CSS, logo design, and if possible motion-graphics; interest in usability design; knowledge of PHP and Javascript/Flash is a plus. Examples of the current offering can be found at www.somecompany.com. Pay is commensurate with experience.
Is it me, or is this company really looking for three people? I can count the number of people I know who can do "motion-graphics", "logo design", and also write good code in multiple languages on one hand.
In all likelihood they'll end up with someone who convinces them that they can do it all and ends up doing none of it very well.
Posted by Ben Jackson Sun, 02 Mar 2008 01:32:55 GMT
Great stuff. Shows you can make a kick ass video with nothing but a bluescreen and good use of color.
Posted by Ben Jackson Thu, 28 Feb 2008 05:01:10 GMT
After weeks of hard work here at Brainjuice, we're finally beginning to put the wraps on version 1.1 of Blogo, our weblog editor for Mac OS X.
The major new feature for this version will support for Twitter, the most popular microblogging platform at the moment and a staple of life here at the office.
We're also working to fix a number of bugs and improve stability, especially with remote connections, which have been shaky in part due to the difficulty of working with threads in RubyCocoa. Much respect to Laurent and Eloy for their help and constant willingness to offer pointers and caveats.
In addition to this, there will be some pleasant surprises and not-so-obvious-but-pretty-damn-useful new features which I'll write about in detail once we're ready for launch.